*
The Great Old Ones
*
THE GREAT OLD ONES consists of a set of six scenarios for Call of Cthulhu: “The Spawn’’ is in the Wild West, with Indians, Wobblies, and bad guys; “Still Waters” is an adventure for people who hate to lend books; “Tell Me, Have You Seen the Yellow Sign?” makes a symbolic stop-over in New Orleans; “One In Darkness” features South Boston hoodlums; “The Pale God” introduces investigators to an unusual contract; “Bad Moon Rising” is an experience to remember. The adventures can be presented in sequence, as a loose campaign; limited crossreferences allow the scenarios to stand independently.
*
The Great Old Ones can be found at the link here for DriveThruRPG
Walker’s Encyclopedia Pagrodina
*
The kanala Walker, perhaps the most brilliant mind to grace the world of Furminolv, has finally returned home after a jaunt of otherworldly sightseeing. Unfortunately, hundreds of years have passed there since he left. Now, he makes the effort to document the strange new wonders of his home country, Pagrodin, all while poking fun at what didn’t make the cut.
*
Scribbled in this book are rules options for adventures in a half-underground setting, new subclasses for all types of characters, unique races with accompanying feats, and the fan favorite kanala class. There’s even more to find inside (like a quest with 8 possible final encounters), so go take a look! Walker fully expects this to be read, so his notes frequently mention you, the eventual reader. He thinks he’s funny. Don’t think too hard about it.
*
DISCLAIMER: The PDF version is the RECOMMENDED version of this title. Physical prints are available for those who want them, but there may be WHITE EDGES and/or EDGE CUTOFFS in the product. As a result, the Book + PDF option is available at no extra charge.
*
Walker’s Encyclopedia Pagrodina can be found here at the link for DriveThruRPG
Preposterous Potions – Deck of Cards
*
110 Poker-sized cards in a custom Tuckbox!
The cards cover all 100 custom potions within the core book, alongside the 10 Random Tables & 6 Custom Weapons.
Each card comes with the information required to run the potions on the front and the art upon the back.
*
Note: While these cards can 100% be used on their own, they have been created to support the books:
*
*
Preposterous Potions
Note: PURCHASING THE MAIN PRODUCT COMES WITH A FREE COPY OF THE PRINT-&-PLAY VERSION OF THESE CARDS.
THIS PAGE IS PREDOMINATLY FOR PEOPLE TO PURCHASE THE PHYSICAL CARDS.
*
Preposterous Potions – Deck of Cards can be found at the link here for DriveThruRPG
The Book of Unusual Potions
*
Alongside scrolls, magic potions are one of those ubiquitous magic items that many of us don’t give a second thought. Potions can heal, boost character attributes, and generally serve as a quick fix and a tool to overcome in-game complications and obstacles. Some game systems apply limits to the power of potions, while others disregard “game balance” and approach potions as more of a video game-style instant enhancement. How you personally prefer to treat potions in your campaign is far more important than what the game’s rules may say.
*
Over the years, I’ve tried to make potions more than just a simple “drink this and gain Y benefit” item. I don’t feel as if I’ve quite succeeded in the past, though, in adding mystery and wonder to the magic potions that I’ve detailed in my work. That’s where The Book of Unusual Potions comes into frame. This is a dedicated tome in which I try to give potions more twists, turns, and strangeness than in my earlier projects, an attempt at making these potions as entertaining in terms of flavor as they are in-game bonuses.
*
*
You will find the staples of the magic potion world within these pages – Potion of Strength, Potion of Healing, love potions, etc. – but each will bring with it something other than the usual “you heal X points of damage instantly” sort of language often assigned to these classic potions. And in addition to those routine, boring potions that we all know (and rely on in the dungeon), I’ve also stepped outside of the 10’x10’ room in search of more unusual potions. It is these works that I think you’ll find more inspiring and rewarding when deciding “exactly which potion should the party find once they unlock that chest?”
*
Please note that nothing within these pages will change your world – in more ways than one – and none of the ideas are intended as a permanent addition to your campaign. As with many of the near-thousand treasure items that I have written over the years, these potions are best for one-shot events where they are introduced, impact the adventure, and then are discarded and forgotten. I recommend not allowing player character wizards to learn how to create the potions that are new to this book.
*
The Book of Unusual Potions can be found at the link here for DriveThruRPG
Dalor’s Guide to Devils & Demons – Card Deck
*
41 Tarot sized cards designed to help run the creatures and use the items from,
Dalor’s Guide to Devils & Demons. The cards cover all 28 the custom creatures within the book, alongside the 11 magical items.
Each card comes with the full stat block on the front and the creatures/item art upon the back.
*
Note: While these cards can definitely be used on their own, they have been created to support the books:
PURCHASING THE MAIN PRODUCT COMES WITH A FREE COPY OF THE PRINT-&-PLAY VERSION OF THESE CARDS.
THIS PAGE IS PREDOMINANTLY FOR PEOPLE TO PURCHASE THE PHYSICAL CARDS.
*
Dalor’s Guide to Devils & Demons – Card Deck can be found at the link here for DriveThruRPG