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The list here in now way is meant to be a definitive list of adventures, indeed in truth I could list a hundred hundred here and still barely scratch the surface of excellence. Also, as the title implies quite clearly…..me being me, any ’hot’ list that I have invariable changes from week to week, heck even from day to day. So next week the list could, and probably would, be very different.
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So some people may be unhappy that the list here may omit their particular favourite (As our previous, D&D alternatives, fantasy and horror lists certainly did). But you know, that’s ok as it’s just my subjective list of what I love. Are they the best? Are they the definitive 5 adventures? Certainly not. But they are a list mainly off the top of my head of recent content that I have read, or intend to play after collecting PDF’s and physical copies galore of the subjects.
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Dragonlance Companion
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The authors of the platinum-bestselling Feywild Companion and Fizban’s Vault of Draconic Secrets, bring you a 180-page book over six months in the making. The world of Krynn is yours with the Dragonlance Companion. Players and DMs will find everything they need to create compelling characters and undertake exciting adventures across Ansalon and beyond.
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13 subclasses including one for each class
2 backgrounds with 7 feats
19 spells
16 magic items
6 legacy items that evolve based on your actions
100 trinkets
9 monsters and 44 stat blocks
21 deities with piety and herald items that improve with piety
2 adventures (tier 1 and tier 2)
2 encounters
70 adventure hooks
Time travel options
Digital edition includes 88 VTT tokens and 2 maps (with 4 variations each – 72DPI, 300DPI, grid, gridless)
Digital edition is fully bookmarked and hyperlinked for ease of use
Digital edition includes printer friendly version
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Play as a mighty draconian, including three distinctly different subraces inspired by the Dragonlance classics. Make your way through Krynn as a half-ogre or journey away from Icereach as a walrusfolk thanoi. Each of the races includes lore and an exclusive racial feat.
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Dragonlance Companion contains 13 Krynn-inspired subclasses, one for each class including the artificer. Craft your own minion as a Flesh Sculptor artificer or follow the Path of the Dragon as a barbarian. Use Krynn’s history to your advantage as a College of the Ages bard or explore your connection to a dragonarmy as a Fewmaster fighter. And that’s just a few of the subclasses that await you inside!
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With the Dragonlance Companion’s backgrounds you can play as a Knight of Neraka or a Seeker Guard. Both include feats that build upon each other making your background selection even more definitive for your character.The book includes new spells as well as those converted from past editions. Bring time travel to your table with spells like detect temporal anomaly, nullify, paradox, time hop, and timereaver. Attack with electricity using spells such as crackling sphere, Dalamar’s lightning lance, and electrical storm. These are just a few of the spells that await your caster inside this book’s pages.
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From common to artifact, Dragonlance Companion brings you magic items of every rarity. Classic pieces such as the hoopak, the device of time journeying, and frostreaver join new items like the hidden dagger sheath, spell runes, and many more. The book also includes legacy items, a brand way to enjoy magic objects. While there are many third-party systems that offer items that level with characters, legacy items increase in power when a catalyst occurs, such as a specific action or a great deed. While these events can be tied to levels, the fact that they don’t have to be makes them more scalable than other such designs. We even include instructions on how to create your own legacy items. Plus, we include over 100 Dragonlance-themed trinkets to give to your characters or place in the loot of an enemy for some Krynn flavour.
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The Dragonlance Companion includes a bestiary featuring classic and new monsters. Old favorites like the amphidragon, dream wraith, fetch, and more are detailed, including adventure hooks. In addition, new creatures such as the bone amalgamation, cat fiend, and ghost rat are profiled, each with ties to Krynn. Throughout the book, you’ll find over 40 stat blocks ranging from CR 1/8 to 14. Plus, we include a table of creatures from other sourcebooks to help you populate Ansalon.
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The Dragonlance Companion includes two complete adventures, one for Tier 1 and one for Tier 2. With references linking the two together, DMs can run both for a complete campaign or use them separately. Our tier 1 adventure takes players to classic Dragonlance locations such as Solace, the Inn of the Last Home, and even the Tower of High Sorcery. Our tier 2 adventure pits the adventurers against a contingent of the White Dragonarmy, facing off against minotaurs and draconians in a race against time. In addition, we include two encounters in Solamnia. Players can rescue priests from a cult of Chemosh or rescue some Knights of Solamnia who are being hunted by draconians. And, to provide even more opportunity for adventure, we present 70 adventure hooks tied to the contents of the book so that DMs can even use player-facing content to craft their stories.
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The gods of Krynn are numerous. They’re all profiled in Dragonlance Companion so that you can quickly bring them to life. The gods of light, darkness, and balance each include piety mechanics so that their followers may be rewarded. In fact, some adherents may become heralds of the gods, wielding powerful herald items that increase in power as their piety grows. Wield the Harvester of Souls as a devotee of Chemosh or unleash the power of the Black Tome as a follower of Nuitari. These are just a few of the herald items that await you inside the Dragonlance Companion.
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Underwater Campaigns
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A Guide to Running Underwater Campaigns
Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure – oceans, lakes, rivers, sewers, and flooded ruins. Whether you want to add an aquatic room in your dungeon, flesh out trade with the ocean creatures, or create an epic tale at 20,000 feet, this work is for you! This work takes existing nature and weaves the fantasy setting through it while guiding you to create your own underwater campaigns.
Inside, you will find:
– An underwater adventure seed for any level
– 68 random underwater encounters
– Underwater rules for combat, skills, feats, and magic
– 67 new aquatic monsters
– The return of the Colossal creature size!
– 26 new aquatic NPCs
– The return of the Gehreleths!
– 35 spells to help or hinder underwater targets
– 19 magic items for underwater adventuring
– New disease mechanics and examples
– 2 unique underwater locations
– Professional layout using over 100 pictures on 158 pages
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Thay Land Of The Red Wizards
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Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.”
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And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture, a rising middle class, ambitious nobles and Red Wizards who fear Szass Tam more than they hate him, but may soon be forced to defy him, and wealth beyond the imaginings of even wealthy and proud realms elsewhere.
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This tome is your guide to the Thay of right now, a valuable resource for Dungeon Masters and players alike. It sets forth the people and places of the Land of Red Wizards, what life is like, and seeds, hints, and secrets sufficient to spur adventures for years of enjoyment at your gaming tab.
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Heroes of Baldur’s Gate (5e)
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From James Ohlen, the lead designer of Baldur’s Gate I & II.…….Sinister forces are moving against the city of Baldur’s Gate
in this adventure book for Dungeons and Dragons 5th Edition!
Full-color, 160-page adventure book
Digital version includes printer-friendly PDFs
Includes illustrations and statistics for 15 legendary heroes and villains!
This adventure will take a party of 4-6 heroes from 1st to 6th level.
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The city of Baldur’s Gate is the pride of West Faerûn—a mercantile stronghold ruled by the famous Grand Dukes. One year ago, a powerful merchant leader named Sarevok nearly catapulted the city into war with the neighboring nation of Amn. This crisis was averted, and the remnants of the organization were scattered throughout the Sword Coast.
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Now, the city is threatened from within by agents of the nefarious Zhentarim, who seek to fill the power vacuum left behind in the wake of these events. Meanwhile, the Shadow Druids plot to destroy the city by performing terrible rituals, deep within the Cloakwood. Who will rise to oppose them?
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Epic Backgrounds.Choose from one of four epic backgrounds to equip your character with strong motivations in the story. Meet your unique goals to unlock new powers!
Legendary Companions.Join together with the legends of the Sword Coast to thwart the forces of evil. Features statistics and illustrations for 14 familiar heroes and villains—Minsc, Jaheira, Imoen, Edwin, Viconia, and more!
Sword Coast Campaign Guide.Features 8 unique monsters and magic items. Includes extensive maps for Baldur’s Gate and the surrounding regions of the Sword Coast. Explore the city to discover new adventure hooks, and continue the story with your own epic campaign!
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Xanathar’s Lost Notes to Everything Else
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“A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators – and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and – chaos armor! Players will savor the host of new subclass options. And the whole thing looks FANTASTIC – as if it just rolled off the presses from WOTC. This book will sell thousands…” — M.T. Black, DM’s Guild veteran author/designer
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Xanathar’s Lost Notes to Everything Else is a massive collaboration of DMs Guild Adepts that expands the options for players and dungeon masters presented in the D&D core rulebooks and supplements.
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This sourcebook provides a plethora of scribbles, scrolls, and schemes curated by Volothamp Geddarm’s protégé, Aladair, pilfered from Xanathar prior to publication of his Guide to Everything. Presented in the crime syndicate’s unique style, including a high fashion collector’s cover, the DMs Guild Adepts bring you new player options, including subclasses for every class, backgrounds, magic items, a race, DM rules options, and an adventure!
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Inside this massive tome of full color art, you get:
25 New Subclasses
5 New Backgrounds
Feyblood, a New Race
6 New Rules Modules for DMs
More than 20 New Magic Items
An Adventure in Chult for Tier 1 Characters
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Liking the look of that Underwater campaign!
Has anybody else tried the Dragonlance one? Looks good.