Dungeon Crawl Classics: Dying Earth Boxed Set & 9 New Adventures!

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DCC Dying Earth Boxed Set

Explore the singular world of Jack Vance’s Dying Earth, set in the distant last days of the world, where magic and science blend together and querulous sorcerers feud endlessly! With Dungeon Crawl Classics Dying Earth you will discover the tools to play in Cugel’s and Rhialto’s world, seek the mighty Pandelume, or fall to an indifferent grue while searching for scintillant baubles among the ensorceled remains of the ancient earth.

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This boxed set contains comprehensive rules options and new material for the Dungeon Crawl Classics RPG explicitly designed to capture the setting of the Dying Earth. Within you will find new classes, creatures, patrons, spells, and more inspired by the Dying Earth stories for use in your DCC RPG game including four new classes for DCC RPG: magician, vat-thing, wayfarer, and witch, as well as new rules for “grudge tokens” to track the resentments that characters accumulate with every minor imprecation they encounter. This set also includes a beautiful map of the world of Dying Earth illustrated by Doug Kovacs. A copy of the Dungeon Crawl Classics rulebook is required to use this boxed set.

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Inside this box you will find:

Player’s Libram (64 pages).

Primer of Practical Magic (104 pages).

Intimate Anatomy of Several Creatures and Personages of the Twenty-First Aeon (96 pages).

A 22” x 17” map of the environs of the Dying Earth.

Based on The Dying Earth Book Series by Jack Vance

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Dungeon Crawl Classics Dying Earth can be accessed here at DriveThruRPG




DCC DE #0: Pilgrims of the Black Obelisk

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Goodman Games is proud to launch its line of DCC Dying Earth adventure modules with DCC DE #0: Pilgrims of the Black Obelisk. For thousands of years, worshippers of the divine Omaet-ko have kept vigil at the Black Obelisk, awaiting the return of the Great God. A pilgrimage departs on a journey to the holy city, but can these travelers survive the perils of the trip?

Pilgrims of the Black Obelisk is a 0-level funnel softcover adventure designed to kick-off a brand new campaign set in Jack Vance’s Dying Earth. The adventure also contains patron information for the demon Ohmvos, a powerful potential antagonist or ally.

The adventure is designed for DCC Dying Earth, but it can be used in any DCC RPG setting with minimum changes.

DCC DE #0: Pilgrims of the Black Obelisk can be accessed here at DriveThruRPG


DCC Dying Earth #1: The Laughing Idol of Lar-Shann

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Goodman Games presents the next adventure in its DCC Dying Earth line based on the stories of Jack Vance. DCC Dying Earth #1: The Laughing Idol of Lar-Shann pits adventurers against the machinations of the demon Lar-Shann, his bellowing idol, and his power-mad monks. The PCs must infiltrate the demon’s temple and overcome the terrors beneath it to succeed in their quest.

Although designed for DCC Dying Earth campaigns, it can easily be used in any DCC RPG setting with minimum changes.

DCC Dying Earth #1: The Laughing Idol of Lar-Shann can be accessed here at DriveThruRPG


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DCC DE #2 The Sorcerer’s Tower of Sanguine Slant

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Goodman Games continues its line of adventures for DCC Dying Earth with DCC DE #2 The Sorcerer’s Tower of Sanguine Slant. A towering spire of gravity-defying frozen blood beckons adventurers to plumb its depths. Lurking within its sanguine walls is the black IOUN stone, protected by vat-birthed monstrosities and the ghost of a long-dead magician.

The Sorcerer’s Tower of Sanguine Slant is a softcover adventure designed for 2nd level characters. It describes a most unusual wizard’s tower and the bizarre occupants encountered therein. Although designed for DCC Dying Earth campaigns, it can easily be used in any DCC RPG setting with minimum changes.

Dungeon Crawl Classics Dying Earth #2: The Sorcerer’s Tower of Sanguine Slant can be accessed here at DriveThruRPG


DCC DE #3 Magnificent Machinations at the Great Exposition of Marvels

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Goodman Games is proud to announce the release of DCC DE #3 Magnificent Machinations at the Great Exposition of Marvels. This adventure presents a lavish and strange competition of magicians, inventors, and mountebanks vying for a fabulous prize. When the Crystal of Ciz goes missing, the PCs must contend with corrupt merchants and demon-bound witches to reclaim it, relying as often on deduction and investigation as swordplay and spellcraft to solve the crime.

Magnificent Machinations at the Great Exposition of Marvels is a softcover adventure for 3rd level characters. Inside it are details about the City of Cuirnif, the Manse Ashtark, and a new spell for your DCC Dying Earth campaign. Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes.

DCC DE #3 Magnificent Machinations at the Great Exposition of Marvels can be accessed here at DriveThruRPG



DCC DE #4 Mind-Weft of the Moonstone Palace

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Goodman Games presents DCC DE #4 Mind-Weft of the Moonstone Palace as the next adventure in its DCC Dying Earth product line. Travel to the lands north of the Falling Wall, where rumors spread of the strange disappearance of magicians and the reappearance of a magical palace thought long destroyed. Upon venturing within the palace, the adventurers discover that time itself has fractured.

Mind-Weft of the Moonstone Palace is a softcover adventure for 4th level characters. The module challenges players by presenting multiple timelines woven together to create a unique adventuring experience. Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes.

DCC DE #4 Mind-Weft of the Moonstone Palace can be accessed here at DriveThruRPG


DCC DE #5 Penumbra of the Polar Ape

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Goodman Games is proud to present DCC DE #5 Penumbra of the Polar Ape, the next adventure in the DCC Dying Earth line. A mysterious aura surrounds a distant star and the adventurers must travel into the cosmos to discover its origin. What first appears to be a small moon is soon discovered to be the egg of a star-dragon about to hatch! Only a quick-thinking party can prevent a stellar catastrophe.

Penumbra of the Polar Ape is a softcover adventure for 5th level characters. The adventure details an entire moon that the party must explore and chart in order to solve its mystery and avert disaster. Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes.

DCC DE #5 Penumbra of the Polar Ape can be accessed here at DriveThruRPG


DCC DE #6 The Great Visp Hunt

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Goodman Games continues their adventures on Jack Vance’s Dying Earth with DCC DE #6 The Great Visp Hunt. The adventurers are sent to deal with a predatory visp—a bizarre monster birthed under the fading sun—that’s wreaking havoc on a small village. But no hunt is guaranteed and it’s far too easy for the predator to become the prey in the last days of Earth. Will the party survive the Great Visp Hunt?

The Great Visp Hunt is a softcover adventure for 2nd level characters. It details multiple monster lairs that must be explored in the hunt for the visp, making this an easy adventure to drop into any ongoing DCC Dying Earth campaign. Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes.

DCC DE #6 The Great Visp Hunt can be accessed here at DriveThruRPG


DCC DE #7 Phantoms of the Ectoplasmic Cotillion

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Goodman Games is proud to announce the release of DCC DE #7 Phantoms of the Ectoplasmic Cotillion. Rumors of a ring that can overcome death itself spur the adventurers into entering the subterranean lair of long-dead magicians. There they must overcome the restless spirits of the deceased, surviving legacies of failed experiments, and the Ectoplasmic Cotillion—an everlasting dance macabre that threatens the very souls of the living.

Phantoms of the Ectoplasmic Cotillion is a softcover adventure for 3nd level characters. It describes a haunted wizards’ laboratory containing the ring of revivification, a new magical item for your DCC Dying Earth campaign. Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes.

DCC DE #7 Phantoms of the Ectoplasmic Cotillion can be accessed here at DriveThruRPG


DCC DE #8 The House on the Island

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Goodman Games presents DCC DE #8 The House on the Island as the next adventure in its DCC Dying Earth product line. A storm strands the adventurers on a strange island populated by monsters and ancient ruins. They are offered one hope of survival—rescue the son of the friendly water weird and keep the treasures she offers in return.

The House on the Island is a softcover adventure for 3rd level characters. It describes an exotic island, a living house, and an underground alien world, brought to you by the imagination of the legendary Erol Otus! Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes

DCC DE #8 The House on the Island can be accessed here at DriveThruRPG


Visit the Goodman Games website RIGHT HERE

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