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Welcome to the latest ’5D Pop Culture Website Pick Of The Week Award’, the opportunity to share something in the world of Pop Culture (usually, but not exclusively RPG-related). This week’s choice falls well and truly within of the RPG universe and will shortly be on my own ’to buy’ list on the DriveThruRPG link below.
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And while the ’5D Pop Culture Website Pick Of The Week Award’ may not be; a) The most prestigious award in the TTRPG community, or b) A snappy, concise award title – well, it will be something we take rather seriously at 5DHQ as we fastidiously wade through the plethora of weekly releases.
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And while there may be no review, or even more importantly, no prize, there is the knowledge that the winner has our undying love and adoration…..though not in a creepy way, obviously.
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Of Wrath and Blood
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Of Wrath and Blood is a classic 1920’s Call of Cthulhu adventure. It was designed as a sequel to Chaosium’s classic introductory adventure, The Haunting, but it is also fully playable as a stand-alone adventure. This scenario was written as a submission into the October 2010 “And Theeeennn?” contest presented by yog-so goth.com, a popular Call of Cthulhu RPG fan website. At the time of its submission, this adventure was titled The Haunted, but the author has changed the title for this current publication. This adventure was awarded Second Prize in the “And Theeeennn?” contest.
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Of Wrath and Blood is available here at DriveThruRPG
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Dream House
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Come Home… to the Dream House.
On a snowy winter’s evening, an elderly friend needs help finding something he’s lost. He’s preparing a cozy dinner as a way of saying thanks. Isn’t it nice to see familiar faces again?
Can you help him find what he’s lost? Are you sure that you want to?
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This is not your classic Haunted House tale…
In honor of the 40th anniversary of Call of Cthulhu, this one-shot scenario pays tribute to classic scenario The Haunting. It’s not necessary to have run or played that scenario to enjoy Dream House. Fans both familiar and unfamiliar with it will find themselves in for a spectral treat.
This 31-page scenario is easily playable in 3-5 hours, in person or online. Key information is presented in bulleted lists for ease of use during the game. The scenario includes:
- Advice on running the scenario, including notes on pacing and potential character deaths
- Color blueprints of the house with convenient hand-out versions
- Full stats for villains and NPCs
- Six pre-generated investigator character sheets (downloaded separately from the PDF)
- An Audio Handout in mp3 format with an instrumental song arranged specifically for use with this scenario, by Dr. Cameron Hays.
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Evan Perlman has organized and written for the best-selling Occupation Kit bundle for Call of Cthulhu, is the author of a forthcoming city sourcebook for Chaosium, has written multiple best-selling adventures and supplements for 7th Sea (2nd ed), and is a writer for the upcoming game Haunted West by Darker Hue Studios.
Now available in PRINT with a bonus scenario by Jon Hook!
As an Electrum Best Seller, Dream House is now available in Print on Demand. In the style of the old Ace Double Paperbacks, we’ve decided to offer it alongside another sequel to the Haunting, Of Wrath and Blood by Jon Hook. Once you’ve finished one scenario, flip the book over and read the other!
Why don’t you take a tour of the new House?
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Dream House is available here at DriveThruRPG
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Cinematic Environs: Arctic Lands [Call of Cthulhu Edition]
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Davae Breon Jaxon’s Cinematic Environs begins a new series of supplements designed to help Call of Cthulhu Keepers paint vivid cinematic scenes for their players in a way that gives the environment its own unique character.
These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come.
This first in the series deals with Arctic Environs. It discusses the effects of deep cold, despair, frostbite and generally miserable conditions one is likely to encounter in the frozen wastes, glacier fields and tundras of your world.
Now, instead of simply sending the investigators to explore an ancient tomb, the Keeper can have the tomb buried beneath a glacier. Instead of a simple cultist ambush, the investigators now have to be aware that too much noise could trigger an avalanche, and so their firearms are effectively useless. Instead of simply chasing the bad guy across an open field, they end up chasing them across a frozen lake that is cracking beneath their feet.
Also included is a new character occupation, new equipment and new weapons related to this particular environ.
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Cinematic Environs: Arctic Lands [Call of Cthulhu Edition] is available here at DriveThruRPG
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Cinematic Environs: Desert Wastes [Call of Cthulhu Edition]
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Davae Breon Jaxon’sCinematic Environs continues this new series of supplements designed to help Call of Cthulhu Keepers paint vivid cinematic scenes for their players in a way that gives the environment its own unique character.
These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come.
This second in the series deals with Desert Environs. It discusses the effects of scorching heat, unending sand, sunstroke and generally lethal conditions one is likely to encounter in the shifting dunes, salt flats and badlands of your world.
Now, instead of simply sending the investigators on an adventure to hunt down a villain, the Keeper can have their quarry flee across the desert. Instead of simply showing up at a lost tomb, they end up trudging across a vast plain of salt while a merciless sun beats down upon them.
Also included is a new character occupation, new equipment, and 100 desert encounters that can inspire even more scenarios.
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Cinematic Environs: Desert Wastes [Call of Cthulhu Edition] is available here at DriveThruRPG
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Cinematic Environs: Mountains [Call of Cthulhu Edition]
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Davae Breon Jaxon’s Cinematic Environs begins a new series of supplements designed to help Call of Cthulhu Keepers paint vivid cinematic scenes for their players in a way that gives the environment its own unique character.
These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come.
This third in the series deals with Mountain Environs. It discusses the effects of altitude, falling, rock slides, cliffs and many other hazards that the characters will have to face if they are to reach the far side of the mountains in time.
Now, instead of simply sending the investigators on a mission to hunt down a cult leader, the Keeper can have their quarry flee into the mountains. Instead of simply traveling by road their next destination, they are forced to take a dangerous mountain pass in order to reach their destination before the enemy. The stories of yeti are probably not true anyway, right?
Also included is a new character occupation, new equipment and 100 random encounters related to this particular environ.
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Cinematic Environs: Mountains [Call of Cthulhu Edition] is available here at DriveThruRPG
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Cinematic Environs: Survival [Call of Cthulhu Edition]
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“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” – H. P. Lovecraft, Supernatural Horror in Literature
An investigator scrambles down a crumbling hillside, terrified that the Serpent People on her trail will hear the cries of her fallen pack mule. An archaeologist sneezes, farts, and belches his way back to his tent, dropping handfuls of half eaten exotic berries. A group of starved and thirsty explorers pass around a small cup of gray water with a single bite of rabbit meat floating in it.
In the world of Call of Cthulhu, where vast expanses of wilderness remain unexplored, the limits of the investigators are often tested when undertaking the simplest expedition. This can mean dealing with some of the most basic daily needs including food, water, and shelter, as well as dealing with illness, venomous creatures and wild beasts.
The question then becomes, how can a Keeper make survival exciting without the necessity of adding an ambush or mythos creature attack? While these random events can be fun if used sparingly, the players can become jaded to these contrived encounters if they’re used every time their characters travel. By making the very acts of passing through a forest, setting up camp, building a shelter, making a fire, gathering food, and finding water a challenge, the Keeper can transform even the simplest journey into a grand adventure.
This book provides details regarding rations, finding potable water, starting fires, building a shelter, foraging for food, hunting, and caring for pack animals. Additionally, the book covers a variety of unique threats, from hypothermia to venomous insects, as well as natural solutions, such as herbal remedies, pest repellents, and securing a campsite.
Also included in this book is a new occupation, new equipment, and 200 random events that can be added to almost any scenario to make things more interesting!
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Cinematic Environs: Survival [Call of Cthulhu Edition] is available here at DriveThruRPG
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