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Tome of Dungeons is a collection of 15 plug and play dungeons delves for 5E that can each be easily adapted into any campaign at any time.
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This book will bring you Dungeons for every tier of play, each with carefully thought out Dungeon Motives, Intriguing Puzzles, Treacherous Traps, and Compelling Creatures who lurk within.
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Highly Detailed Maps. The beginning of every great Dungeon is the Map that it is played on. The days of Blue and White dungeons are in the past, and that’s why we design our Dungeons to look the best they can be. Each map will come in ready for the VTT at 140 dpi and will have a 300 dpi Print Resolution version so you can print them and take your Dungeon wherever you want!
Mastermind Motives. Any DM can slap down a Randomly Generated Dungeon in the middle of session and it can be fun, but the most memorable Dungeons are the ones with well thought out motives from the start. A Dungeon with a purpose helps to create a more compelling story, and when done properly, that story will practically tell itself.
Treacherous Traps. What Dungeon Delve is complete without some nice wholesome traps just waiting to be set off by your helpless adventuring party? Sure, Kaelin might miss that arm today, but tomorrow it will be a grand story for the rest of the surviving members of your party to tell.
Compelling Creatures. Of course Dungeons are fun with Zombies. Regular old CR 1/4 Zombies… right? Of course they are! But they are also fun with the Spore Zombie Abomination spewing guts and bile that consist of that one cleric who was in the party five minutes ago! This book brings you a solid mixture of old classics your players will quickly recognize the stats for and new unique baddies that they will be wishing actually had a weakness for them to exploit!
Intriguing Puzzles. Sometimes it’s a good idea to take a break from all the hack and slash, and let your party rest while they solve a puzzle. No, not some kind of painfully complex Rubik’s Cube that will leave your Barbarian questioning the meaning of six sided math rocks each with different colors and shapes on each side. No, puzzles that can actually be solved by your Bard, so long as he’s not hungover… or dead from the Spore Zombie Abomination…
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Tome of Dungeons can be accessed here at DriveThruRPG
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