Skull Ruins: Tusk Riders Need Blood

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The Boar-Riding warriors known as Tusk Riders are infamous throughout Dragon Pass and beyond, travelling undetected along secret forest paths until they emerge to raid and despoil – and taking the hands of their enemies. Now the Colymars have managed what some thought impossible: they’ve captured a Tusk Rider alive, and he’s cooperating with his captors. Penjurlhi, the Tusk Rider, now has a problem, his stay among the Colymars has weakened the magic that keeps his giant boar under control. The only solution: a blood ritual, and Penjurlhi knows of a temple that traffics in that magic. Your party will join forces with Penjurlhi and escort him to the Skull Ruin, deep in unfriendly territory and controlled by Gornorix, an experienced and powerful outlaw. If the adventurers fail to protect Penjurlhi then they will earn the displeasure of their powerful patron, Colymar Queen Leika.

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This adventure will give the party the chance to learn more about Tusk Riders, as well as uncover Earth Witch secrets, explore the ancient ruin, earn wealth, capture unique artifacts, and perform diplomacy. On the journey the Adventurers will encounter and battle cultists, outlaws, witches, and princes. Depending on choices made they might find themselves defending Skull Ruin from attack or mounting a rescue mission with the war party of a Troll Prince. If they’re defeated they could be killed, ransomed, or sacrificed!

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This adventure features:

A journey across Sartar with challenges that will test a full party’s worth of skills, ranging from combat to negotiation to magic and cult lore.

A full room-by-room description of the Skull Ruins, including a map of the cave system. Also included are a Found Item table, unique treasures and magic items, and location hazards.

A Battle for control of the ruin, complete with tactics, multiple strategic approaches, and different skill challenges. Each side features multiple enemy types and are led by powerful leaders with unique magic items.

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Also featured are rules and backstory for new types of NPCs and enemies usable in other RuneQuest Glorantha campaigns.

The Sawtooth Cultists, an odd alliance of Tusk Riders, Trolls and Aldryami. The Tusk Riders in the cult wield plant magic taught to them by the ghost of Sawtooth, a legendary guardian of the Stinking Forest. They also guard a powerful ritual desirable to anyone, be they peasants, soldiers, or kings.

This adventure features a full Cult description for the Cult of Sawtooth and has statistics for his incarnation and most powerful lieutenants, perfect for high-level encounters or as patrons to weirder adventurer types.

Also featured are the Tusk Brother Wereboars, considered by most to be cursed even compared to other shapeshifters. Their curse also contains useful magic and may be a blessing in disguise…

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Skull Ruins: Tusk Riders Need Blood is available now here at DriveThruRPG

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