The Traveler’s Guide to the Darklands: For Pathfinder 2E

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See the Darklands through Unmatched Eyes!

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Golarion is a fantastical place, full of wonder and the unknown. In The Traveler’s Guide to the Darklands, join Alphonse Lord Tabbington in an exploration of the Darklands, a place of untold beauty amid fearsome dangers.

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From the pen of an all-star crew of Pathfinder designers, players and GMs alike will find options to bolster their adventures to the darkness below, featuring all of the following:

A fully playable serpentfolk ancestry, shining a light on a changing underground people with distinct options for both aapoph and zyss serpentfolk.

New heritages and feats for Darklands leshies, including bioluminescent and pitcher plant leshies.

The chthonic skirmisher archetype that specializes in finding mobility in tight spaces, especially below the earth.

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A variety of fungal alchemical items for the discerning alchemist down below and specific familiars found in the depths of the earth.

Several new creatures, including a modular adjustment to give any existing animal in Pathfinder 2nd Edition a touch of one of Orv’s vaults.

New hazards to encounter and avoid in the Darklands.

A brief gazetteer of the Darklands region known as The Long Walk.

Statistics for members and goods you could find on a Darklands trade caravan, along with hooks to make your own quest involving them.

Rules for a troop of combat-ready duergar, along with suggestions for potential members of such a troop and the quests that might spring up from their presence

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The Traveler’s Guide to the Darklands is available now here at Pathfinder Infinite

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